I’m a Senior 3D Artist with 10+ years of professional experience creating high-quality 3D assets for games, products, real-time applications, web, and AR.
My work covers the full production pipeline, including 3D modeling, sculpting, UV mapping, PBR texturing, optimization, lighting, rendering, and game-ready asset preparation. I specialize in environments, props, product visualization, low-poly and high-poly workflows, GLB/GLTF/USDZ assets, and real-time content for Unity and Unreal Engine.
As a Top Rated Plus freelancer with 9,000+ hours completed on Upwork, I’ve worked with international clients across game development, eCommerce, product visualization, WebGL, and interactive 3D experiences.
Tools: Blender, 3ds Max, ZBrush, Substance Painter, Photoshop, Unity, Unreal Engine, V-Ray, and Corona.
I focus on creating visually strong assets that are also clean, optimized, and production-ready.
Top Rated Plus 3D Artist with 9,000+ hours completed, working with international clients across game development, product visualization, WebGL, AR/VR, eCommerce, and real-time 3D.
Services include 3D modeling, game environments, props, product visualization, GLB/GLTF/USDZ production, PBR texturing, optimization, rendering, animation, and Unity/Unreal-ready asset creation.
Experienced in managing projects directly with clients from initial requirements and references through modeling, revisions, optimization, and final production-ready delivery.
Creating and optimizing 3D content for immersive, interactive, and real-time digital experiences.
Key responsibilities and contributions include:
• Creating high-quality 3D environments, props, products, and digital assets
• Developing optimized assets for real-time and interactive applications
• Modeling, UV mapping, texturing, lighting, and rendering
• Preparing assets for WebGL, AR/VR, and immersive experiences
• Creating PBR materials and optimized textures
• Working with GLB/GLTF and real-time 3D workflows
• Collaborating with technical and creative teams to translate concepts into production-ready assets
• Maintaining visual quality while balancing polygon count, texture size, and performance
Worked as a Principal Graphics Generalist creating and managing high-quality 3D content for interactive and real-time projects. My responsibilities included 3D modeling, environment and prop creation, UV mapping, texturing, optimization, lighting, and rendering.
• Created optimized 3D assets for real-time applications
• Developed environments, props, and production-ready models
• Worked with Blender and Autodesk 3ds Max
• Maintained clean topology, efficient geometry, and optimized textures
• Collaborated with developers and artists to meet visual and technical requirements
• Supported asset quality, consistency, and production deadlines
Created 3D assets and visual content for games and interactive applications, working across modeling, texturing, optimization, lighting, and production support.
• Produced game-ready environments, props, and other 3D assets
• Created clean UVs and optimized geometry for real-time performance
• Developed textures and materials for different visual styles
• Worked with Blender and Autodesk 3ds Max
• Collaborated with development teams to integrate assets into production
• Delivered assets according to technical specifications and deadlines
Led 3D art production while remaining hands-on with modeling, texturing, optimization, and game-ready asset creation. Worked with artists and developers to maintain visual quality and meet production requirements.
• Led and reviewed 3D asset production
• Created environments, props, and optimized game assets
• Guided artists on topology, texturing, and optimization standards
• Helped maintain visual consistency across projects
• Worked within real-time performance and polygon requirements
• Supported scheduling, feedback, revisions, and final asset delivery
orked as a Senior CG Artist and Team Lead on game and interactive 3D production, combining hands-on asset creation with art-team coordination.
• Created game environments, props, and production-ready 3D assets
• Managed modeling, UV mapping, texturing, and optimization workflows
• Reviewed artwork and provided feedback to maintain quality standards
• Coordinated with developers on technical requirements
• Optimized assets for real-time performance
• Helped deliver projects within production schedules
Worked as a CG Artist and second lead artist on Tap Town, creating game graphics, 3D assets, textures, and visual content for mobile games.
• Created 3D models, game assets, textures, and visual elements
• Contributed to the art production of Tap Town
• Supported game design, feature implementation, and R&D
• Worked closely with artists and developers to maintain visual consistency
• Created assets suitable for mobile performance requirements
• Delivered artwork according to project specifications and schedules