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Ammar Ghani
Ammar Ghani
Senior 3D Artist | Game Art, Product Visualization, Web 3D
Lahore, Pakistan

Summary

I’m a Senior 3D Artist with 10+ years of professional experience creating high-quality 3D assets for games, products, real-time applications, web, and AR.

My work covers the full production pipeline, including 3D modeling, sculpting, UV mapping, PBR texturing, optimization, lighting, rendering, and game-ready asset preparation. I specialize in environments, props, product visualization, low-poly and high-poly workflows, GLB/GLTF/USDZ assets, and real-time content for Unity and Unreal Engine.

As a Top Rated Plus freelancer with 9,000+ hours completed on Upwork, I’ve worked with international clients across game development, eCommerce, product visualization, WebGL, and interactive 3D experiences.

Tools: Blender, 3ds Max, ZBrush, Substance Painter, Photoshop, Unity, Unreal Engine, V-Ray, and Corona.

I focus on creating visually strong assets that are also clean, optimized, and production-ready.

Skills

3D ModelingHard Surface ModelingProp ModelingUV MappingRetopologyUnityPBR TexturingGame ArtOptimizationUnreal EngineSubstance PainterProduct VisualizationEnvironment ArtBlender3ds MaxLow Poly ModelingProduct RenderingReal-Time 3D

Software proficiency

Blender
Blender
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Photoshop
Photoshop
Unity
Unity
Unreal Engine
Unreal Engine
3ds Max
3ds Max

Experience

  • Senior 3D Artist / 3D Generalist at Upwork - Freelance
    January 2010 - Present

    Top Rated Plus 3D Artist with 9,000+ hours completed, working with international clients across game development, product visualization, WebGL, AR/VR, eCommerce, and real-time 3D.

    Services include 3D modeling, game environments, props, product visualization, GLB/GLTF/USDZ production, PBR texturing, optimization, rendering, animation, and Unity/Unreal-ready asset creation.

    Experienced in managing projects directly with clients from initial requirements and references through modeling, revisions, optimization, and final production-ready delivery.

  • Team Lead 3D Artist at Qbit Technologies Inc - The Metaverse Company
    September 2021 - Present

    Creating and optimizing 3D content for immersive, interactive, and real-time digital experiences.

    Key responsibilities and contributions include:

    • Creating high-quality 3D environments, props, products, and digital assets

    • Developing optimized assets for real-time and interactive applications

    • Modeling, UV mapping, texturing, lighting, and rendering

    • Preparing assets for WebGL, AR/VR, and immersive experiences

    • Creating PBR materials and optimized textures

    • Working with GLB/GLTF and real-time 3D workflows

    • Collaborating with technical and creative teams to translate concepts into production-ready assets

    • Maintaining visual quality while balancing polygon count, texture size, and performance

  • Principal Graphics Generalist at RedSignal.
    September 2017 - January 2019

    Worked as a Principal Graphics Generalist creating and managing high-quality 3D content for interactive and real-time projects. My responsibilities included 3D modeling, environment and prop creation, UV mapping, texturing, optimization, lighting, and rendering.



    • Created optimized 3D assets for real-time applications

    • Developed environments, props, and production-ready models

    • Worked with Blender and Autodesk 3ds Max

    • Maintained clean topology, efficient geometry, and optimized textures

    • Collaborated with developers and artists to meet visual and technical requirements

    • Supported asset quality, consistency, and production deadlines

  • Sr. CG Artist / 3D Artist at Geniteam Solutions.
    September 2015 - September 2017

    Created 3D assets and visual content for games and interactive applications, working across modeling, texturing, optimization, lighting, and production support.



    • Produced game-ready environments, props, and other 3D assets

    • Created clean UVs and optimized geometry for real-time performance

    • Developed textures and materials for different visual styles

    • Worked with Blender and Autodesk 3ds Max

    • Collaborated with development teams to integrate assets into production

    • Delivered assets according to technical specifications and deadlines

  • Sr. CG Artist ( Team Lead ) at RegexSoft.
    September 2014 - September 2015

    Led 3D art production while remaining hands-on with modeling, texturing, optimization, and game-ready asset creation. Worked with artists and developers to maintain visual quality and meet production requirements.



    • Led and reviewed 3D asset production

    • Created environments, props, and optimized game assets

    • Guided artists on topology, texturing, and optimization standards

    • Helped maintain visual consistency across projects

    • Worked within real-time performance and polygon requirements

    • Supported scheduling, feedback, revisions, and final asset delivery

  • Senior CG Artist / Team Lead at Appimize Studio
    September 2013 - September 2014

    orked as a Senior CG Artist and Team Lead on game and interactive 3D production, combining hands-on asset creation with art-team coordination.



    • Created game environments, props, and production-ready 3D assets

    • Managed modeling, UV mapping, texturing, and optimization workflows

    • Reviewed artwork and provided feedback to maintain quality standards

    • Coordinated with developers on technical requirements

    • Optimized assets for real-time performance

    • Helped deliver projects within production schedules

  • CG Artist at GameView Studios PVt Ltd subsidiary of DeNA Japan
    September 2010 - September 2013

    Worked as a CG Artist and second lead artist on Tap Town, creating game graphics, 3D assets, textures, and visual content for mobile games.



    • Created 3D models, game assets, textures, and visual elements

    • Contributed to the art production of Tap Town

    • Supported game design, feature implementation, and R&D

    • Worked closely with artists and developers to maintain visual consistency

    • Created assets suitable for mobile performance requirements

    • Delivered artwork according to project specifications and schedules